Smith is a computer scientist and entrepreneur who has focused on interactive 3D and using 3D as a basis for new user environments and entertainment for over thirty five years. His specialty is system design and advanced user interfaces. He is a pioneer in 3D graphics, robotics, telepresence, artificial intelligence and augmented reality (AR). He creates world-class teams and ships impossible products. He built his first VR head wearable in 1982, using it as part of a telepresence platform used to remotely control a PUMA 560 robot arm.
Smith is the CEO and Founder of Wearality Corporation and CEO.Vision. Wearality manufactures and markets wide field of view lenses for VR that Smith invented while he was Chief Innovation Officer and Senior Fellow at Lockheed Martin MST. CEO.Vision is developing very large data visualization tools for VR. At Lockheed Martin Smith was focused on next generation human-centric computing and collaboration platforms as well as hardware for VR. Before joining Lockheed Martin, Smith was the chief architect of the Croquet Project, an open source virtual world collaboration platform where he worked with Alan Kay (Turing Award winner). He was later CTO and co-founder of Teleplace, Inc. providing a collaboration platform developed specifically for enterprises based on Croquet.
In 1987, Smith created The Colony, the very first real-time 3D adventure game/shooter and the precursor to today’s first-person shooters. The game was developed for the Apple Macintosh and won the “Best Adventure Game of the Year” award from MacWorld Magazine. Smith founded Virtus Corporation in 1990 and developed Virtus Walkthrough, the first real-time 3D design application for personal computers which won the very first “Breakthrough Product of the Year” from MacUser magazine. Smith also co-founded Red Storm Entertainment with author Tom Clancy and came up with the idea for the Rainbow Six computer game.